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If you are trying to intercept an opponent inside your own borders, you get a +2 bonus to your Tactical Maneuvering roll. The players make an opposed Tactical Maneuvering roll. Your own intercepting army must be able to reach the region where you are trying to intercept. If the army is coming by sea, you can attempt to intercept them at sea using your own naval units. You can order your defending army to intercept an attacking army in one of the regions it must pass through in order to reach its destination. If you are under attack, you may prefer to fight the attacker on a ground of your choosing. Tactical Maneuvering is an opposed roll on 2d6 with the following bonuses applied on each side: It is usually a sub-action to an action to attack or defend a region. Tactical Maneuvering is a specific type of opposed roll made to determine whether one side in a forthcoming battle can establish an edge, whether by intercepting an opponent or by bringing a tactical doctrine into play. What technologies your troops have available for use.What, if any, tactical doctrine you intend to use.How many units are deployed to the region.Whether you are attacking or defending, you must specify in your actions post:
#GAME INSTANCES HAVE BECOME INCONSISTENT RISING KINGDOMS FULL#
See below for full details on how battles are decided. If you attack a defended region, a battle results. If you are under attack in two or more regions, you must therefore decide where to deploy its troops and in what numbers. The defender must still allocate its units to specific regions it wants to defend. If you are under attack, you can defend any number of your own regions with a single action. The region becomes part of your Kingdom, although it will be in unrest. If you attack a region that is not defended, you will conquer it automatically. If you do not have enough naval units to carry your army, you must leave units behind. 1 naval unit can carry up to 2 other units. If you have to travel across the sea to reach the region you want to attack, you will need a fleet of naval units to carry your army. Unclaimed regions with NPC troops will automatically attempt to intercept your forces if they move through the unclaimed region. If any region along your route is unexplored or blighted, you will not be able to pass through and will have to either conquer that region or find another route. You must have a clear path from your own border to the region you want to attack. You can launch as many attacks in a round as you have actions and units available. Each unit can only be deployed once per round. You may deploy any number of your units to attack a single region with one action.
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Units can be sent to invade or occupy a region that you do not control. Players who spring “surprise attacks” (or indeed “surprise defences”) on foes at the end of the round, without permission in advance from the GM, will be penalized barring extenuating circumstances. If you post or edit war actions shortly before the deadline, the GM will probably permit your opponent to edit theirs after the deadline in order to respond. The GM may grant permission for actions to be edited after this point depending on circumstances. All war actions should be posted and confirmed by the second Friday of the round. War actions are subject to an earlier deadline than other actions. If you make dramatic adjustments to your war actions in the course of a round so that it affects another player, you should notify them of this. If you are attacking another player, or are taking other actions that are likely to bring you into conflict (such as attacking a neutral region that they are also trying to conquer) you should notify them of your intentions as soon as possible, by private message, in the OOC thread, or by some other means likely to bring it to their attention. Due to the importance and complexity of military actions, players who wish to deploy troops against other players are encouraged to take their actions as early in the round as possible so that other players have a chance to respond appropriately.